CSE 5542: Real-Time Rendering
Ohio State University
Comprehensive list of topics in real-time rendering using OpenGL and GLSL, including coordinate systems, transformations, viewing, illumination, texture mapping, and shader-based algorithms. Prereq: 3901 (560) or 3902 or 3903, and Math 2568 (568) or 571. Not open to students with credit for 781.
Average GPA: 3.33
Grade distribution records: 291 students across 10 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A | 147 | 50.5% |
| A- | 38 | 13.1% |
| B+ | 25 | 8.6% |
| B | 19 | 6.5% |
| B- | 15 | 5.2% |
| C+ | 8 | 2.7% |
| C | 9 | 3.1% |
| C- | 6 | 2.1% |
| D+ | 4 | 1.4% |
| D | 9 | 3.1% |
| F | 11 | 3.8% |
Based on 291 student grade records across 10 terms.