DIG 5637: Game Programming Fundamentals
University of Central Florida
Introduction to real-time game programming fundamentals, including computer architecture and low-level programming and optimization. Focus on game consoles and cross-platform software development.
Average GPA: 3.61
Grade distribution records: 129 students across 8 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A | 75 | 58.1% |
| A- | 18 | 14.0% |
| B+ | 3 | 2.3% |
| B | 20 | 15.5% |
| B- | 6 | 4.7% |
| C+ | 3 | 2.3% |
| C | 2 | 1.6% |
| D | 2 | 1.6% |
Based on 129 student grade records across 8 terms and 5 professors.
Instructors
- Jeremy Paulding 53 students, Average GPA 3.54
- Thomas F Carbone 42 students, Average GPA 3.57
- Utsab K Das 34 students, Average GPA 3.76
- Christopher Roda 18 students, Average GPA 3.50
- Joshua Newell 17 students, Average GPA 3.51