ART 066: INTRODUCTION TO THREE-DIMENSIONAL DIGITAL MODELING
University of California, Riverside
4 Units, Lecture, 3 hours; laboratory, 3 hours; individual study, 2 hours. Prerequisite(s): none. Covers basic skills necessary to create three-dimensional digital images and models. Emphasizes techniques for polygon and curved-surface modeling and photorealistic image creation through material shading, texturing, and lighting. Introduces basic scripting methods to create complex models and images with Autodesk Maya or equivalent.
Average GPA: 3.43
Grade distribution records: 293 students across 13 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 50 | 17.1% |
| A | 56 | 19.1% |
| A- | 46 | 15.7% |
| B+ | 23 | 7.8% |
| B | 16 | 5.5% |
| B- | 8 | 2.7% |
| C+ | 3 | 1.0% |
| C | 2 | 0.7% |
| C- | 5 | 1.7% |
| D+ | 6 | 2.0% |
| D | 1 | 0.3% |
| F | 8 | 2.7% |
| NP | 2 | 0.7% |
| S | 59 | 20.1% |
| W | 8 | 2.7% |
Based on 293 student grade records across 13 terms and 4 professors.
Instructors
- Amir Zaki 46 students, Average GPA 3.92
- Antonio Bever 34 students, Average GPA 3.18
- Nicolas Miller 32 students, Average GPA 3.63
- Lynne Marsh 17 students, Average GPA 3.07