Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.
8 terms
Other grades
University of California, Santa Cruz
ARTG 131 at UCSC: average GPA 3.42 across 401 students. Grade distribution by term. Studio course in which students learn the highly technical and fundamental…
Average GPA: 3.42
Grade distribution records: 401 students across 8 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 19 | 4.7% |
| A | 190 | 47.4% |
| A- | 51 | 12.7% |
| B+ | 28 | 7.0% |
| B | 16 | 4.0% |
| B- | 9 | 2.2% |
| C+ | 7 | 1.7% |
| C | 2 | 0.5% |
| C- | 1 | 0.2% |
| F | 31 | 7.7% |
| P | 12 | 3.0% |
| NP | 23 | 5.7% |
| W | 12 | 3.0% |
Based on 401 student grade records across 8 terms and 3 professors.
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