ARTG 170: Game Design I
University of California, Santa Cruz
Students create novel, interesting game concepts and outline and polish a game pitch for their yearlong project, starting with concept ideation and storyboarding to prototyping and presenting the game idea. This course is part one of the art and design: games and playable media capstone requirement.
Average GPA: 3.85
Grade distribution records: 639 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 223 | 34.9% |
| A | 320 | 50.1% |
| A- | 30 | 4.7% |
| B+ | 12 | 1.9% |
| B | 21 | 3.3% |
| B- | 10 | 1.6% |
| C+ | 3 | 0.5% |
| C | 8 | 1.3% |
| F | 5 | 0.8% |
| P | 6 | 0.9% |
| W | 1 | 0.2% |
Based on 639 student grade records across 6 terms and 5 professors.
Instructors
- Tamara Madeleine Duplantis 247 students, Average GPA 3.92
- Kristen Ling Gillette 164 students, Average GPA 3.68
- Matthew R. f. Balousek 101 students, Average GPA 3.98
- Robin Hunicke 85 students, Average GPA 3.85
- Dani Wright 42 students, Average GPA 3.87