ARTG 171: Game Design II

University of California, Santa Cruz

Students craft the core loop of their yearlong game project. Students build the game, examine player feedback, and repeat the process to make the game better. This course places particular emphasis on advanced production techniques for working in teams, as well as software engineering practices for software design, software testing, and build management. This course is part two of the art and design, games and playable media capstone requirement.

Average GPA: 3.85

Instructors

Still loading. This can take a moment on a slow connection.

Loading My Class Grades