ARTG 171: Game Design II
University of California, Santa Cruz
Students craft the core loop of their yearlong game project. Students build the game, examine player feedback, and repeat the process to make the game better. This course places particular emphasis on advanced production techniques for working in teams, as well as software engineering practices for software design, software testing, and build management. This course is part two of the art and design, games and playable media capstone requirement.
Average GPA: 3.85
Instructors
- Tamara Madeleine Duplantis 373 students, Average GPA 3.86
- Elizabeth A Swensen 235 students, Average GPA 3.97
- Kristen Ling Gillette 163 students, Average GPA 3.88
- Matthew R. f. Balousek 100 students, Average GPA 4.00
- Marcelo Viana Neto 42 students, Average GPA 3.48
- Robin Hunicke 41 students, Average GPA 3.56