ARTG 172: Game Design III
University of California, Santa Cruz
Students scope and polish their final game designs. Students work towards releasing one specific game platform while coordinating across disciplinary boundaries to create and integrate all the necessary code, art, animation, and sound assets for their game. This course is part III of the art and design: games and playable media capstone requirement.
Average GPA: 3.92
Grade distribution records: 685 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 245 | 35.8% |
| A | 367 | 53.6% |
| A- | 23 | 3.4% |
| B+ | 18 | 2.6% |
| B | 16 | 2.3% |
| B- | 2 | 0.3% |
| C+ | 2 | 0.3% |
| C | 3 | 0.4% |
| F | 2 | 0.3% |
| P | 6 | 0.9% |
Based on 685 student grade records across 6 terms and 8 professors.
Instructors
- Tamara Madeleine Duplantis 337 students, Average GPA 3.93
- Jacob Daniel O'Neill 134 students, Average GPA 3.82
- Kristen Ling Gillette 134 students, Average GPA 3.82
- Matthew R. f. Balousek 100 students, Average GPA 3.97
- Mirek James Stolee 100 students, Average GPA 3.97
- Marcelo Viana Neto 83 students, Average GPA 4.00
- Robin Hunicke 83 students, Average GPA 4.00
- Dani Wright 31 students, Average GPA 3.85