CMPM 125: Game Technologies
University of California, Santa Cruz
Introduction to construction of games using game engine technology, using a specific game engine as a focus. Covers major game engine features: input, collision, animation, model import, lighting, camera, rendering, textures, particle systems. Introduction to a specific game scripting language, custom game logic, game programming patterns. (Formerly offered as CMPM 121.)
Average GPA: 3.78
Grade distribution records: 350 students across 4 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 102 | 29.1% |
| A | 128 | 36.6% |
| A- | 53 | 15.1% |
| B+ | 24 | 6.9% |
| B | 7 | 2.0% |
| B- | 1 | 0.3% |
| C+ | 4 | 1.1% |
| C | 3 | 0.9% |
| C- | 2 | 0.6% |
| D+ | 1 | 0.3% |
| F | 3 | 0.9% |
| P | 5 | 1.4% |
| NP | 10 | 2.9% |
| W | 7 | 2.0% |
Based on 350 student grade records across 4 terms and 1 professor.
Instructors
- Tyler Coleman 350 students, Average GPA 3.77