CMPM 151: Algorithmic Music

University of California, Santa Cruz

Introduces compositional techniques and procedural audio as exhibited in the sound and music of video games. Surveys different styles of music implemented in video games and associated compositional approaches. Students develop skill in procedural audio via a series of workshops and assignments.

Average GPA: 3.64

Grade distribution records: 394 students across 5 terms.

Grade distribution

GradeStudentsPercent
A+4210.7%
A19449.2%
A-4611.7%
B+205.1%
B287.1%
B-194.8%
C+123.0%
C51.3%
C-10.3%
D+10.3%
D10.3%
F41.0%
P112.8%
NP30.8%
S10.3%
W61.5%

Based on 394 student grade records across 5 terms and 1 professor.

Instructors

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