Introduces compositional techniques and procedural audio as exhibited in the sound and music of video games. Surveys different styles of music implemented in video games and associated compositional approaches. Students develop skill in procedural audio via a series of workshops and assignments.
5 terms
Other grades
University of California, Santa Cruz
CMPM 151 at UCSC: average GPA 3.64 across 394 students. Grade distribution by term. Introduces compositional techniques and procedural audio as exhibited in…
Average GPA: 3.64
Grade distribution records: 394 students across 5 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 42 | 10.7% |
| A | 194 | 49.2% |
| A- | 46 | 11.7% |
| B+ | 20 | 5.1% |
| B | 28 | 7.1% |
| B- | 19 | 4.8% |
| C+ | 12 | 3.0% |
| C | 5 | 1.3% |
| C- | 1 | 0.3% |
| D+ | 1 | 0.3% |
| D | 1 | 0.3% |
| F | 4 | 1.0% |
| P | 11 | 2.8% |
| NP | 3 | 0.8% |
| S | 1 | 0.3% |
| W | 6 | 1.5% |
Based on 394 student grade records across 5 terms and 1 professor.
The course page is taking longer to load. This summary is still available.
We could not load the full course details. This summary is still available.
Still loading. This can take a moment on a slow connection.
Loading My Class Grades