CMPM 151: Algorithmic Music
University of California, Santa Cruz
Introduces compositional techniques and procedural audio as exhibited in the sound and music of video games. Surveys different styles of music implemented in video games and associated compositional approaches. Students develop skill in procedural audio via a series of workshops and assignments.
Average GPA: 3.64
Grade distribution records: 394 students across 5 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 42 | 10.7% |
| A | 194 | 49.2% |
| A- | 46 | 11.7% |
| B+ | 20 | 5.1% |
| B | 28 | 7.1% |
| B- | 19 | 4.8% |
| C+ | 12 | 3.0% |
| C | 5 | 1.3% |
| C- | 1 | 0.3% |
| D+ | 1 | 0.3% |
| D | 1 | 0.3% |
| F | 4 | 1.0% |
| P | 11 | 2.8% |
| NP | 3 | 0.8% |
| S | 1 | 0.3% |
| W | 6 | 1.5% |
Based on 394 student grade records across 5 terms and 1 professor.
Instructors
- Brian M Hansen 394 students, Average GPA 3.64