CMPM 170: Rapid Prototyping

University of California, Santa Cruz

Working in multiple small teams, students practice multiple cycles of the interactive media design process. Cycles involve ideation, research, prototyping, release, and reflection. Students will understand how to follow the design process as a way to build knowledge, understanding, and empathy for a system’s users rather than just as a means to produce those systems. The course draws on design philosophies from inside and outside of the computer games industry. (Formerly Game Design Studio I.)

Average GPA: 3.85

Grade distribution records: 998 students across 9 terms.

Grade distribution

GradeStudentsPercent
A+43643.7%
A36836.9%
A-858.5%
B+383.8%
B353.5%
B-80.8%
C+50.5%
C111.1%
C-30.3%
D20.2%
F30.3%
NP10.1%
W20.2%

Based on 998 student grade records across 9 terms and 8 professors.

Instructors

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