CMPM 170: Rapid Prototyping
University of California, Santa Cruz
Working in multiple small teams, students practice multiple cycles of the interactive media design process. Cycles involve ideation, research, prototyping, release, and reflection. Students will understand how to follow the design process as a way to build knowledge, understanding, and empathy for a system’s users rather than just as a means to produce those systems. The course draws on design philosophies from inside and outside of the computer games industry. (Formerly Game Design Studio I.)
Average GPA: 3.85
Grade distribution records: 998 students across 9 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 436 | 43.7% |
| A | 368 | 36.9% |
| A- | 85 | 8.5% |
| B+ | 38 | 3.8% |
| B | 35 | 3.5% |
| B- | 8 | 0.8% |
| C+ | 5 | 0.5% |
| C | 11 | 1.1% |
| C- | 3 | 0.3% |
| D | 2 | 0.2% |
| F | 3 | 0.3% |
| NP | 1 | 0.1% |
| W | 2 | 0.2% |
Based on 998 student grade records across 9 terms and 8 professors.
Instructors
- Tad Ander Leckman 379 students, Average GPA 3.80
- Nathan Altice 366 students, Average GPA 3.92
- Samantha Gorman 226 students, Average GPA 3.83
- Rohan Jhangiani 219 students, Average GPA 3.69
- Adam Marshall Smith 139 students, Average GPA 3.94
- Wes Modes 139 students, Average GPA 3.94
- Markus Eger 26 students, Average GPA 3.80
- Graeme Devine 22 students, Average GPA 3.80