Working in multiple small teams, students practice multiple cycles of the interactive media design process. Cycles involve ideation, research, prototyping, release, and reflection. Students will understand how to follow the design process as a way to build knowledge, understanding, and empathy for a system’s users rather than just as a means to produce those systems. The course draws on design philosophies from inside and outside of the computer games industry. (Formerly Game Design Studio I.)
9 terms
Other grades
University of California, Santa Cruz
CMPM 170 at UCSC: average GPA 3.85 across 998 students. Grade distribution by term. Working in multiple small teams, students practice multiple cycles of the…
Average GPA: 3.85
Grade distribution records: 998 students across 9 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 436 | 43.7% |
| A | 368 | 36.9% |
| A- | 85 | 8.5% |
| B+ | 38 | 3.8% |
| B | 35 | 3.5% |
| B- | 8 | 0.8% |
| C+ | 5 | 0.5% |
| C | 11 | 1.1% |
| C- | 3 | 0.3% |
| D | 2 | 0.2% |
| F | 3 | 0.3% |
| NP | 1 | 0.1% |
| W | 2 | 0.2% |
Based on 998 student grade records across 9 terms and 8 professors.
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