CMPM 171: Game Design II
University of California, Santa Cruz
Students work in teams to create a fully-functional subset (''vertical slice'') of an interactive, playable software system. Focus is on experience design, systems design, integrating assets (visual, auditory, and written), testing, and project management. May be repeated for credit. (Formerly offered as Game Design Studio II.) May be repeated for credit.
Average GPA: 3.82
Grade distribution records: 811 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 274 | 33.8% |
| A | 343 | 42.3% |
| A- | 99 | 12.2% |
| B+ | 29 | 3.6% |
| B | 25 | 3.1% |
| B- | 14 | 1.7% |
| C+ | 20 | 2.5% |
| C | 4 | 0.5% |
| F | 3 | 0.4% |
Based on 811 student grade records across 6 terms and 11 professors.
Instructors
- Graeme Devine 295 students, Average GPA 3.76
- Tad Ander Leckman 214 students, Average GPA 3.97
- Adam Marshall Smith 154 students, Average GPA 3.65
- Tyler Coleman 141 students, Average GPA 3.88
- Katherine Ann Green 140 students, Average GPA 3.93
- Wes Modes 140 students, Average GPA 3.93
- Nathan Altice 122 students, Average GPA 3.95
- Edward Franklin Melcer 112 students, Average GPA 3.55
- Michael J Mateas 112 students, Average GPA 3.55
- Markus Eger 50 students, Average GPA 3.78
- Max Kreminski 27 students, Average GPA 4.00