CMPM 171: Game Design II

University of California, Santa Cruz

Students work in teams to create a fully-functional subset (''vertical slice'') of an interactive, playable software system. Focus is on experience design, systems design, integrating assets (visual, auditory, and written), testing, and project management. May be repeated for credit. (Formerly offered as Game Design Studio II.) May be repeated for credit.

Average GPA: 3.82

Grade distribution records: 811 students across 6 terms.

Grade distribution

GradeStudentsPercent
A+27433.8%
A34342.3%
A-9912.2%
B+293.6%
B253.1%
B-141.7%
C+202.5%
C40.5%
F30.4%

Based on 811 student grade records across 6 terms and 11 professors.

Instructors

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