CMPM 172: Game Design III
University of California, Santa Cruz
Students work in teams to produce fully functional games based on previously developed game subsets. Focus on production including scaling, long-term player experience, teaching mechanics through interaction, developing multi-stage narratives/scenarios, and varying gameplay as players develop new understandings and abilities. Prerequisite(s): CMPM 171, or by instructor permission. Enrollment is by permission of the instructor. Formerly offered as Game Design Studio III.
Average GPA: 3.90
Grade distribution records: 738 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 197 | 26.7% |
| A | 424 | 57.5% |
| A- | 67 | 9.1% |
| B+ | 15 | 2.0% |
| B | 17 | 2.3% |
| B- | 2 | 0.3% |
| C+ | 3 | 0.4% |
| C | 4 | 0.5% |
| F | 2 | 0.3% |
| P | 5 | 0.7% |
| W | 2 | 0.3% |
Based on 738 student grade records across 6 terms and 7 professors.
Instructors
- Graeme Devine 412 students, Average GPA 3.85
- Tyler Coleman 272 students, Average GPA 3.80
- Tad Ander Leckman 178 students, Average GPA 3.98
- Wes Modes 140 students, Average GPA 3.95
- Nathan Altice 122 students, Average GPA 3.92
- Elin Carstensdottir 112 students, Average GPA 4.00
- Michael B John 26 students, Average GPA 4.00