CMPM 176: Game Systems
University of California, Santa Cruz
Presents game design as the interplay of multiple interacting game systems. Surveys various game systems: movement, combat, reward, economic, logistics, quest, information visibility, narrative. Students explore systems via study, design, and play of board, card, and computer games.
Average GPA: 3.60
Grade distribution records: 1,460 students across 15 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 117 | 8.0% |
| A | 550 | 37.7% |
| A- | 356 | 24.4% |
| B+ | 156 | 10.7% |
| B | 128 | 8.8% |
| B- | 58 | 4.0% |
| C+ | 16 | 1.1% |
| C | 16 | 1.1% |
| C- | 4 | 0.3% |
| D | 6 | 0.4% |
| D- | 3 | 0.2% |
| F | 13 | 0.9% |
| P | 23 | 1.6% |
| NP | 5 | 0.3% |
| S | 1 | 0.1% |
| W | 8 | 0.5% |
Based on 1,460 student grade records across 15 terms and 5 professors.
Instructors
- Nathan Altice 571 students, Average GPA 3.56
- Jared Nassar Pettitt 433 students, Average GPA 3.63
- Tad Ander Leckman 374 students, Average GPA 3.60
- Elin Carstensdottir 142 students, Average GPA 3.81
- Tyler Coleman 42 students, Average GPA 3.79