Surveys tactical, structural, contextual, and other methods to enhance creativity and innovation in the design of games and other interactive media. Investigates strategies for creativity and innovation drawn from diverse fields, including interactive affordances, narrative and poetics, biology, contextual inquiry, and design research. To innovate in a field of fixed genres is challenging: the allure of modeling exemplars is strong. Although imitation can be successful in the marketplace, the most creative action occurs on the leading edge of change. Innovation benefits from strategies and methods that are directly aimed at exploring new perspectives and structures to learn through the process of discovery.
5 terms
Other grades
University of California, Santa Cruz
CMPM 177 at UCSC: average GPA 3.79 across 515 students. Grade distribution by term. Surveys tactical, structural, contextual, and other methods to enhance…
Average GPA: 3.79
Grade distribution records: 515 students across 5 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 203 | 39.4% |
| A | 155 | 30.1% |
| A- | 72 | 14.0% |
| B+ | 35 | 6.8% |
| B | 12 | 2.3% |
| B- | 14 | 2.7% |
| C+ | 5 | 1.0% |
| C | 2 | 0.4% |
| C- | 1 | 0.2% |
| F | 4 | 0.8% |
| P | 9 | 1.7% |
| W | 3 | 0.6% |
Based on 515 student grade records across 5 terms and 3 professors.
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