CMPM 80A: Accessible Games
University of California, Santa Cruz
Overview of the physical, psychological, cultural, and psychosocial aspects of disability and how they impact game play. Discusses implications for universal and accessible game design.
Average GPA: 3.65
Grade distribution records: 356 students across 4 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 109 | 30.6% |
| A | 113 | 31.7% |
| A- | 40 | 11.2% |
| B+ | 11 | 3.1% |
| B | 19 | 5.3% |
| B- | 11 | 3.1% |
| C+ | 4 | 1.1% |
| C | 4 | 1.1% |
| C- | 3 | 0.8% |
| D+ | 1 | 0.3% |
| D | 3 | 0.8% |
| D- | 2 | 0.6% |
| F | 5 | 1.4% |
| P | 23 | 6.5% |
| NP | 6 | 1.7% |
| W | 2 | 0.6% |
Based on 356 student grade records across 4 terms and 3 professors.
Instructors
- Jared Scott Duval 169 students, Average GPA 3.48
- Sri H Kurniawan 97 students, Average GPA 3.80
- Adam Sporka 90 students, Average GPA 3.82