Introduces techniques of modeling, transformation, and rendering for computer-generated imagery. Topics: 2D/3D primitives, projections, matrix composition, and shading algorithms. Programming assignments and major project required. Students cannot receive credit for both this course and CSE 260 in quarters when they are offered concurrently. Mastery of materials in the prerequisite courses will be verified with a quiz or assignment during the first two weeks of the course. Lab component will help with gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. The topic list may be updated to reflect technological changes. (Formerly Computer Science 160.)
13 terms
Other grades
University of California, Santa Cruz
CSE 160 at UCSC: average GPA 3.29 across 1,330 students. Grade distribution by term. Introduces techniques of modeling, transformation, and rendering for…
Average GPA: 3.29
Grade distribution records: 1,330 students across 13 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 124 | 9.3% |
| A | 302 | 22.7% |
| A- | 205 | 15.4% |
| B+ | 169 | 12.7% |
| B | 155 | 11.7% |
| B- | 90 | 6.8% |
| C+ | 52 | 3.9% |
| C | 64 | 4.8% |
| C- | 2 | 0.2% |
| D | 8 | 0.6% |
| F | 40 | 3.0% |
| P | 36 | 2.7% |
| NP | 35 | 2.6% |
| S | 1 | 0.1% |
| U | 2 | 0.2% |
| W | 45 | 3.4% |
Based on 1,330 student grade records across 13 terms and 2 professors.
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