FILM 80V: Video Games/Culture
University of California, Santa Cruz
Through aesthetic, medium-specific and critical theories of electronic games, course introduces histories, ideas, and debates that inform critical game studies. Themes include: games and cinema; race, class, gender, sexuality and representation; visual/cultural studies approaches; topical issues in games.
Average GPA: 3.69
Grade distribution records: 2,990 students across 12 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 250 | 8.4% |
| A | 1,495 | 50.0% |
| A- | 618 | 20.7% |
| B+ | 160 | 5.4% |
| B | 123 | 4.1% |
| B- | 64 | 2.1% |
| C+ | 35 | 1.2% |
| C | 31 | 1.0% |
| C- | 19 | 0.6% |
| D+ | 2 | 0.1% |
| D | 4 | 0.1% |
| D- | 3 | 0.1% |
| F | 50 | 1.7% |
| P | 78 | 2.6% |
| NP | 31 | 1.0% |
| W | 27 | 0.9% |
Based on 2,990 student grade records across 12 terms and 4 professors.
Instructors
- Soraya E. a. Murray 2,286 students, Average GPA 3.71
- Ksenia Fir 492 students, Average GPA 3.57
- Yasheng She 111 students, Average GPA 3.71
- Saramanda Swigart 101 students, Average GPA 3.71