GAME 215: Audio Direction
University of California, Santa Cruz
Introduces fundamentals of digital audio and its implementation into a game project. Explores elements of acoustic audio therapy, musical theory, and digital audio theory, coupled with hands-on creation. Students work with audio software, synthesis, plug-in processing and microphones to develop and create an audio direction.
Average GPA: 3.98
Grade distribution records: 84 students across 5 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 22 | 26.2% |
| A | 20 | 23.8% |
| B+ | 1 | 1.2% |
| S | 41 | 48.8% |
Based on 84 student grade records across 5 terms and 2 professors.
Instructors
- Patrick Trinh 57 students, Average GPA 3.98
- Adam Sporka 27 students, Average GPA 4.00