Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees.
5 terms
Other grades
University of California, Santa Cruz
GAME 230 at UCSC: average GPA 3.82 across 90 students. Grade distribution by term. Deep introduction to technologies used in the construction of computer…
Average GPA: 3.82
Grade distribution records: 90 students across 5 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 28 | 31.1% |
| A | 17 | 18.9% |
| A- | 3 | 3.3% |
| B+ | 1 | 1.1% |
| B | 4 | 4.4% |
| B- | 2 | 2.2% |
| C | 1 | 1.1% |
| S | 33 | 36.7% |
| U | 1 | 1.1% |
Based on 90 student grade records across 5 terms and 3 professors.
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