GAME 230

Game Engineering

5credits
About this course

Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees.

All available terms

5 terms

Avg. GPA
3.82
Grades
90

Other grades

S36.7%U1.1%
More course details

University of California, Santa Cruz

GAME 230 at UCSC: average GPA 3.82 across 90 students. Grade distribution by term. Deep introduction to technologies used in the construction of computer…

Average GPA: 3.82

Grade distribution records: 90 students across 5 terms.

Grade distribution

GradeStudentsPercent
A+2831.1%
A1718.9%
A-33.3%
B+11.1%
B44.4%
B-22.2%
C11.1%
S3336.7%
U11.1%

Based on 90 student grade records across 5 terms and 3 professors.

Instructors

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