Learn the fundamentals of at least two contemporary game engines. Develop 3D game prototypes using custom-level geometry and shaders. Understand common features of the engines and how engine-specific features shape the space games that are reasonable to implement.
5 terms
Other grades
University of California, Santa Cruz
GAME 231 at UCSC: average GPA 3.85 across 143 students. Grade distribution by term. Learn the fundamentals of at least two contemporary game engines. Develop…
Average GPA: 3.85
Grade distribution records: 143 students across 5 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 41 | 28.7% |
| A | 27 | 18.9% |
| B+ | 2 | 1.4% |
| B | 2 | 1.4% |
| B- | 3 | 2.1% |
| F | 1 | 0.7% |
| S | 66 | 46.2% |
| U | 1 | 0.7% |
Based on 143 student grade records across 5 terms and 2 professors.
The course page is taking longer to load. This summary is still available.
We could not load the full course details. This summary is still available.
Still loading. This can take a moment on a slow connection.
Loading My Class Grades