GAME 231

Game Technologies

5credits
About this course

Learn the fundamentals of at least two contemporary game engines. Develop 3D game prototypes using custom-level geometry and shaders. Understand common features of the engines and how engine-specific features shape the space games that are reasonable to implement.

All available terms

5 terms

Avg. GPA
3.85
Grades
143

Other grades

S46.2%U0.7%
More course details

University of California, Santa Cruz

GAME 231 at UCSC: average GPA 3.85 across 143 students. Grade distribution by term. Learn the fundamentals of at least two contemporary game engines. Develop…

Average GPA: 3.85

Grade distribution records: 143 students across 5 terms.

Grade distribution

GradeStudentsPercent
A+4128.7%
A2718.9%
B+21.4%
B21.4%
B-32.1%
F10.7%
S6646.2%
U10.7%

Based on 143 student grade records across 5 terms and 2 professors.

Instructors

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