GAME 232

Adv Game Technologies

5credits
About this course

Exposes students to cutting-edge research technologies enabling the creation of games not possible with off-the-shelf techniques. Students learn how understand research to incorporate such technologies into a game. Students create rapid prototypes using several different technologies.

All available terms

1 term

Avg. GPA
4.00
Grades
16

Other grades

S56.3%
More course details

University of California, Santa Cruz

GAME 232 at UCSC: average GPA 4.00 across 16 students. Grade distribution by term. Exposes students to cutting-edge research technologies enabling the creation…

Average GPA: 4.00

Grade distribution records: 16 students across 1 terms.

Grade distribution

GradeStudentsPercent
A743.8%
S956.3%

Based on 16 student grade records across 1 term and 1 professor.

Instructors

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