GAME 235

Game Development I

5credits
About this course

First in a two-course sequence providing an introduction to game programming using a modern object-oriented language. Introduces the technologies used in the construction of computer games. Introduces the principles of 2D game engine design, including architecture, object-oriented design patterns, and collision detection. Students may not receive credit for this course and GAME 230.

All available terms

4 terms

Avg. GPA
3.93
Grades
82

Other grades

P1.2%S48.8%U3.7%
More course details

University of California, Santa Cruz

GAME 235 at UCSC: average GPA 3.93 across 82 students. Grade distribution by term. First in a two-course sequence providing an introduction to game programming…

Average GPA: 3.93

Grade distribution records: 82 students across 4 terms.

Grade distribution

GradeStudentsPercent
A+2125.6%
A1214.6%
A-22.4%
B+11.2%
B-11.2%
P11.2%
S4048.8%
U33.7%

Based on 82 student grade records across 4 terms and 2 professors.

Instructors

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