First in a two-course sequence providing an introduction to game programming using a modern object-oriented language. Introduces the technologies used in the construction of computer games. Introduces the principles of 2D game engine design, including architecture, object-oriented design patterns, and collision detection. Students may not receive credit for this course and GAME 230.
4 terms
Other grades
University of California, Santa Cruz
GAME 235 at UCSC: average GPA 3.93 across 82 students. Grade distribution by term. First in a two-course sequence providing an introduction to game programming…
Average GPA: 3.93
Grade distribution records: 82 students across 4 terms.
| Grade | Students | Percent |
|---|---|---|
| A+ | 21 | 25.6% |
| A | 12 | 14.6% |
| A- | 2 | 2.4% |
| B+ | 1 | 1.2% |
| B- | 1 | 1.2% |
| P | 1 | 1.2% |
| S | 40 | 48.8% |
| U | 3 | 3.7% |
Based on 82 student grade records across 4 terms and 2 professors.
The course page is taking longer to load. This summary is still available.
We could not load the full course details. This summary is still available.
Still loading. This can take a moment on a slow connection.
Loading My Class Grades