GAME 250: Found Serious Games
University of California, Santa Cruz
Provides an overview of serious games and its applications in health, education, training, and advertisements. Further, it introduces gamification and discusses various examples of gamifications used in the market today in various industries including social media, retail, health trackers, and food industry. Course also provides a practical guide of the process of design and development of serious games and gamification techniques. Through projects students apply these lessons and develop two serious games or gamification projects. (Formerly offered as Foundations of Serious Games.)
Average GPA: 4.00
Grade distribution records: 62 students across 3 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A | 33 | 53.2% |
| S | 29 | 46.8% |
Based on 62 student grade records across 3 terms and 2 professors.
Instructors
- Edward Franklin Melcer 46 students, Average GPA 4.00
- Elin Carstensdottir 16 students, Average GPA 4.00