Provides an overview of serious games and its applications in health, education, training, and advertisements. Further, it introduces gamification and discusses various examples of gamifications used in the market today in various industries including social media, retail, health trackers, and food industry. Course also provides a practical guide of the process of design and development of serious games and gamification techniques. Through projects students apply these lessons and develop two serious games or gamification projects. (Formerly offered as Foundations of Serious Games.)
3 terms
Other grades
University of California, Santa Cruz
GAME 250 at UCSC: average GPA 4.00 across 62 students. Grade distribution by term. Provides an overview of serious games and its applications in health…
Average GPA: 4.00
Grade distribution records: 62 students across 3 terms.
| Grade | Students | Percent |
|---|---|---|
| A | 33 | 53.2% |
| S | 29 | 46.8% |
Based on 62 student grade records across 3 terms and 2 professors.
The course page is taking longer to load. This summary is still available.
We could not load the full course details. This summary is still available.
Still loading. This can take a moment on a slow connection.
Loading My Class Grades