GAME 271: Games&PlayStudio II
University of California, Santa Cruz
The second course in a three-course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production, including agile methodology; game and level design; development of code to implement game behavior; art direction; and audio design. Students receive frequent critiques on emerging game projects.
Average GPA: 3.99
Grade distribution records: 159 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 15 | 9.4% |
| A | 61 | 38.4% |
| B | 1 | 0.6% |
| S | 82 | 51.6% |
Based on 159 student grade records across 6 terms and 4 professors.
Instructors
- Michael B John 78 students, Average GPA 4.00
- Elin Carstensdottir 35 students, Average GPA 3.93
- Zachary Charles Emerzian 28 students, Average GPA 4.00
- Steven Goodale 18 students, Average GPA 4.00