GAME 272: Games&PlayStudio III
University of California, Santa Cruz
The third course in a four-course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production including agile methodology; game and level design; development of code to implement game behavior; art direction; and audio design. Students receive frequent critiques on emerging game projects.
Average GPA: 4.00
Grade distribution records: 162 students across 6 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A+ | 14 | 8.6% |
| A | 61 | 37.7% |
| S | 86 | 53.1% |
| U | 1 | 0.6% |
Based on 162 student grade records across 6 terms and 4 professors.
Instructors
- Elin Carstensdottir 62 students, Average GPA 4.00
- Terry A Smith 40 students, Average GPA 4.00
- Michael B John 32 students, Average GPA 4.00
- Zachary Charles Emerzian 28 students, Average GPA 4.00