In-depth study of current topics in digital and non-digital games. Topics vary, but are expected to include virtual reality, augmented reality, novel game interfaces, advanced computer graphics techniques, advanced game-design techniques, advanced procedural content generation, and autonomous characters. May be repeated for credit.
1 term
Other grades
University of California, Santa Cruz
GAME 290A at UCSC: average GPA 4.00 across 26 students. Grade distribution by term. In-depth study of current topics in digital and non-digital games. Topics…
Average GPA: 4.00
Grade distribution records: 26 students across 1 terms.
| Grade | Students | Percent |
|---|---|---|
| A | 15 | 57.7% |
| S | 10 | 38.5% |
| U | 1 | 3.8% |
Based on 26 student grade records across 1 term and 1 professor.
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