ITCS 4232: Game Design & Dvlpmnt Studio
University of North Carolina, Charlotte
Application of advanced concepts and techniques for electronic game design and development. Teams use engineering techniques to incorporate game programming and scripting, networking, graphics, physics, audio, game data structures and algorithms, and artificial intelligence into an electronic game. Individuals develop a complete portfolio of prior work and the course project.
Average GPA: 3.84
Grade distribution records: 425 students across 21 terms.
Grade distribution
| Grade | Students | Percent |
|---|---|---|
| A | 385 | 90.6% |
| B | 30 | 7.1% |
| D | 2 | 0.5% |
| F | 8 | 1.9% |
Based on 425 student grade records across 21 terms and 1 professor.
Instructors
- Daniel Jugan 425 students, Average GPA 3.84